2D Game Development
Hey again guys,
My question this time: I am having a hard time getting my brain to understand 2D game development with OpenGL. I''m not new to C++ but for some reason, this has given me some trouble. Anyway, what I want to do is this:
A very basic tiled game, something as simple as me moving a ''character'' around on a map. Of course, as I begin to understand this I want to be able to blit sprites onto the tiles for terrain, and use sprites for characters, etc... etc... If someone could just get me going in the right direction with the simplistic goal stated moments ago, I would be very thankful! Thank you guys,
-StaticEdge
-StaticEdgeThe Immersion Project
Look up glOrtho() - turns your view into Ortho mode, where you work in pixels
Look up Quads, map your "sprite image" (texture) on them, and
you're a good step on the way.
edit: remembered this: 2d in opengl
2D when? 2D!Now
[edited by - llyod on April 10, 2002 9:39:44 PM]
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