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Is there a way

Started by April 10, 2002 07:37 PM
3 comments, last by cpp boy 22 years, 8 months ago
I got a problem ok. Soo here the problem people say it impossible loading any type of image in vc++ 6.0 whit dos (console 32 bit) but that bullshit ok. i saw a program do it and i compilled it whit my compiller but that is not my question. The problem is i want to make 13h game in dos ok. I want to know if i put the librarie and the header file that djpp have in my *thing* you know link them and all. will it be able to do what djpp can do. bye and sorry for my bad english Kevin
Kevin
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Sorry, VC++6 cannot produce a DOS executable no matter what, 32 bit or 16. If you want to play with mode 13h, you need another compiler.
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OK, you saw a program do it. Then why don''t you snip that code from that program and use it in your program to load images you want?

I''ll tell you why, probably because you ran an old .exe file that used DOS. That doesn''t mean you can use your Win32 compiler to get that same type of file. The program was probably compiled with an old DOS compiler.

If you want to make an old DOS game, go download Turbo C++ from Borlands website. I believe it is a free download. You''re not going to be able to use 13h int with MSVC++, or any other Win32 compiler, sorry Windows now controls the interrupts.

Also it is likely your program will not run, or will run buggy, just because the fact your taking control away from Windows (13h int), Windows is going to want it back, and you will die for it. MUHAHA.






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console apps can load images fine. they just have trouble displaying them since consoles are text based, and i doubt many ppl would aprecitate using ascii art conversion. best bet is to ignore mode 13h and learn windows gdi, or directdraw. much more useful and less troublesome when working within a windows enviroment.

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