Advertisement

AIM VERSUS FIRE

Started by April 10, 2002 01:31 AM
-1 comments, last by BGCJR 22 years, 10 months ago
I am trying to shoot fireball. the thing is , when i lookup and shoot. the fireball is off aim. i save the angles of the ''look-around'' and the players coord. then this code: weaponx += sin(weaponyaw*piover180);// * ( 1.0f );// * COS[(int)(m_vheading*10.0f)]; weaponz -= cos(weaponyaw*piover180);// * ( 1.0f );// * COS[(int)(m_vheading*10.0f)]; weapony -= sin((weaponpitch)*piover180);// * ( 2.0f );// + cos(weaponpitch*piover180));//0.5; glTranslatef(weaponx,weapony,weaponz); i need a better calculation for weapony. Does anyone know? Thanks, Bobby
Game Core

This topic is closed to new replies.

Advertisement