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Tricks of the Windows Game Programming Gurus

Started by April 09, 2002 08:18 PM
16 comments, last by jen6677 22 years, 7 months ago
Tricks of the Windows Game Programming Gurus Hi Im in the second year of my comp sci degree. I know some C, C++, and Java. I have not made any program so far that uses any sort of graphics. I would like to learn the basic of game programming. Will this book help me? Will this book be to advanced? would you recommend i purchase his book or another? thank-you
It''s a pretty good book for DirectX (minus D3D). I recommend it.
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I have it, and it is a pretty good book, except that I think it uses an outdated DirectX. I''m not sure about that, though. It was a good book to learn Windows graphics from.

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Omnipotent_Q
"Poor people are crazy. I''m eccentric."
------------------------------Omnipotent_Q"Poor people are crazy. I'm eccentric."
I know have a few design books building up in my corner and I must say out of them all Tricks of the Window Game Gurus is the best for a begginer. The only things it doesnt really cover is Direct3D and DirectPlay.

I seriously suggest the book. After that try and get a hold of a newer book, but after reading TOTWGPG learning other graphical game books will be a sinch.

Conan Bourke.
...I've lost my shirt, I've pawned my rings......I've done all the dumb things...
Yep - I am going with the crowd on this one. Tricks is great. You may also consider "OpenGL Game Programming" as a resource. That is a great book as well.

Landsknecht
My sig used to be, "God was my co-pilot but we crashed in the mountains and I had to eat him..."
But folks whinned and I had to change it.
I have TOTWGPG and "OpenGL Game Programming" too, and I have to agree with everybody here that they are both excellent books (even though I''m not very far into OpenGL GP). If TOTWGPG seems a little too daunting (it''s one massive book), "Windows Game Programming for Dummies" is basically a scaled back version of TOTWGPG. If you''ve got the $$$, go ahead and buy all 3 . I would suggest you start with WGPFD or TOTWGPG first and get a solid understanding of more general game design before adding 3D to the mix.

"I will crush you with my bare hands and throw you into the wind!"

-Majin Vegeta
/*=========================================// Chem0sh// Lead Software Engineer & Tech Support// http://www.eFaces.biz=========================================*/
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Tricks does go into some of the more varied aspects of game creation than OGL Game Programming, though. The sound and input and physics sections in OGL-GP are a little thin, but Tricks has rather extensive coverage of those - and the AI parts are worth their weight in latinum strips! (sorry - Star Trek fan...)

I am a firm believer that you can NEVER have to many reference books!

Landsknecht
My sig used to be, "God was my co-pilot but we crashed in the mountains and I had to eat him..."
But folks whinned and I had to change it.
i was wondering abt this>

if the "Tricks" book uses DX6,
does one find it easy to "transcend" from DX6 to DX7?

Stuff DirectX 7, after I finish TOTWGPG im going straight to directX 8!

CEO Plunder Studios
[email=esheppard@gmail.com]esheppard@gmail.com[/email]
Tricks uses 7, not 6. And besides, the DX portions are not the main reason to get that book.

Landsknecht
My sig used to be, "God was my co-pilot but we crashed in the mountains and I had to eat him..."
But folks whinned and I had to change it.

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