threads in opengl?
Do you make threads in opengl the same way as in not opengl?
if that is the case could you give me link to a tutorial or something.
[edited by - CondiS on April 6, 2002 5:59:49 PM]
There have been a few discussions on this topic recently. Search the forums to find them. Basically, it is possible to write a multithreaded OpenGL app, as long as you keep all of the OpenGL calls to a single thread.
ReactOS - an Open-source operating system compatible with Windows NT apps and drivers
I just wanna clarify something.
You don''t create threads in OpenGL, you use Win32 CreateThread or beginthreadex (if you''re using Windows) or whatever else if you''re not.
Check MSDN for functions.
Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions
You don''t create threads in OpenGL, you use Win32 CreateThread or beginthreadex (if you''re using Windows) or whatever else if you''re not.
Check MSDN for functions.
Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions
This topic is closed to new replies.
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