where does opengl store textures?
I read NeHe''s texturing tutorial but I have 1 question about it. Where does opengl store its textures and is there a way to access it programmatically? Here is what I mean:
In his tutorial, everyting in textureimage[] gets freed, and the texture[] holds only one number for each of its array element. So where are the actual textures stored?
for hardware accelerated OpenGL drivers; they get stored in the video cards texture memory as well as system memory.
for software OpenGL drivers; they get stored in system memory.
to retrieve the pixel data, use glGetTexImage
To the vast majority of mankind, nothing is more agreeable than to escape the need for mental exertion... To most people, nothing is more troublesome than the effort of thinking.
for software OpenGL drivers; they get stored in system memory.
to retrieve the pixel data, use glGetTexImage
To the vast majority of mankind, nothing is more agreeable than to escape the need for mental exertion... To most people, nothing is more troublesome than the effort of thinking.
To the vast majority of mankind, nothing is more agreeable than to escape the need for mental exertion... To most people, nothing is more troublesome than the effort of thinking.
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