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Billing methods and project pricing.

Started by April 05, 2002 08:14 AM
0 comments, last by fsah 22 years, 7 months ago
I am new to commercial game development, and am not sure what the standard billing method is. Is it payment on delivery, half up-front, half on delivery, or obviously any range of other options. And secondly, are projects generally priced on a project as a whole, or per hour, or again any permutation. I know this is a very general question, and there''s many answers, but I''m looking for some guidance. Thanks
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