Billing methods and project pricing.
I am new to commercial game development, and am not sure what the standard billing method is. Is it payment on delivery, half up-front, half on delivery, or obviously any range of other options. And secondly, are projects generally priced on a project as a whole, or per hour, or again any permutation.
I know this is a very general question, and there''s many answers, but I''m looking for some guidance.
Thanks
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