anyone know how to create a wrestling ring finding it tough as a newb
Hello well here goes i have just started c++ and i have read that man called eric''s book thinking c++ 2nd edition i know i know i should be reading the 1st edition but i can''t find it i only got the 2nd edition vol.1 vol.2 but i have gained some knoweldge without reading the 1st edition like classes and derived objects, and i read the directx supplement in the beginners section of gamedev so for testing purposes i want to know how to go about creating a wrestling ring and what should i use photoshop or something because i aint any good with that paint in windows.
So could you give me some examples like how to make the other side of the ring viewable when camera switches between vies .
thanks and PS: gamedev could you please let me back in irc chat iam sorry for my un provocked bull s**t sorry.
we shall not live our lives in fear
we shall not live our lives in fear
Go make Pong. Or Tetris. Or something else commensurate to your skill level. Blit your first GDI pixel. Shade your first GL/DX polygon. Then ask.
There is no "camera" in 2D graphics, which implies you''re talking about 3D, which is beyond you right now.
Besides, this doesn''t belong here. Moved to For Beginners.
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! | Asking Smart Questions ]
Thanks to Kylotan for the idea!
There is no "camera" in 2D graphics, which implies you''re talking about 3D, which is beyond you right now.
Besides, this doesn''t belong here. Moved to For Beginners.
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! | Asking Smart Questions ]
Thanks to Kylotan for the idea!
Hey yo did i say i was programming in 2 dimensional arrays no i didn''t so read the whole post bbefore you contradict yourself with your stupid flaming.
As for pong what do i look like totally brain dead pong is to simple you don''t need artificial intelligence for that and to start in pong will see you going no where fast man it the 21st century do you think people in the 22nd century will start with max payne i don''t think so lol.
we shall not live our lives in fear
As for pong what do i look like totally brain dead pong is to simple you don''t need artificial intelligence for that and to start in pong will see you going no where fast man it the 21st century do you think people in the 22nd century will start with max payne i don''t think so lol.
we shall not live our lives in fear
we shall not live our lives in fear
If you dont know where to even start in making somthing, then it is definitly over your head. And i guarentee you that if you try to make pong or tetris you will find it to be a lot harder than you think it is. Damn right they won''t start with Max Payne, they will start the same way people start right now. And if you just started c++, then dont even think about games right now. Programing is a practice that takes years to learn, there is no "learn c++ in 21 days", thats just a gimick to sell books.
And lemme tell you somthing about the irc channel, ive gotten in several really heated nasty arguments in there, and i never even got kicked, let alone banned. Ill let you do a little self reflection and figure that one out on your own.
And lemme tell you somthing about the irc channel, ive gotten in several really heated nasty arguments in there, and i never even got kicked, let alone banned. Ill let you do a little self reflection and figure that one out on your own.
Is this a joke?
Oluseyi was hardly flaming you. You said you were beginning in C++. The stuff you''re trying to do is way too complicated for a beginner. Start with the basics and work your way up.
Yes, with your attitude and lack of proper punctuation and capitilization, people probably see you that way.
Not for a beginner like yourself.
If you want to have a computer opponent you do.
It''s the other way around. Starting with something too complex will not get you anywhere. Building your skills from the basic level is the way to go.
No, I don''t think people in the 22nd century will start with Max Payne. They''ll probably still be starting with pong.
quote: read the whole post bbefore you contradict yourself with your stupid flaming
Oluseyi was hardly flaming you. You said you were beginning in C++. The stuff you''re trying to do is way too complicated for a beginner. Start with the basics and work your way up.
quote: what do i look like totally brain dead
Yes, with your attitude and lack of proper punctuation and capitilization, people probably see you that way.
quote: pong is to simple
Not for a beginner like yourself.
quote: you don''t need artificial intelligence for that
If you want to have a computer opponent you do.
quote: to start in pong will see you going no where fast
It''s the other way around. Starting with something too complex will not get you anywhere. Building your skills from the basic level is the way to go.
quote: it the 21st century do you think people in the 22nd century will start with max payne i don''t think so lol.
No, I don''t think people in the 22nd century will start with Max Payne. They''ll probably still be starting with pong.
First off, that was rude. You have to understand how many people come in here thinking that by having leafed through a book on programming C++ that they''ll be able to make the next Max Payne. It doesn''t happen that way. What you''re suggesting is like expecting to be able to write a best selling novel despite that you''re illiterate.
There''s an amount of practice necessary to do this. There''s a reason Pong was suggested. It''s easy to program. Wrestling is not. If I were to ask you to present a pseudo-code example of the AI necessary to have your opposing wrestler counter your moves in a manner comparable to what''s seen on TV wrestling, would you be able to do it? It would take me a while and I''ve been programming for over 5 years.
Game programming has a certain methodology and mindset that is not innate and must be learned. When getting started, it''s better to do easy things right than to irreparably screw up tough things.
And, you''ve proven your ignorance in you retort to Oluseyi because he wasn''t talking about arrays in the least bit. Camera perspectives are used in 3-D graphics (like any FPS out there). He suggested 2-D graphics (like in Mario World) because the math required is considerably easier and is a good way to learn the mindset necessary.
And people in the 22nd century will still start with Pong for the same reason. Because it''s easy. Unless you anticipate that by then OpenGL will become the official spoken/written language of the world, you''re not going to see people writing stunning 3-D games after reading a single book on programming.
And besides, if you think you''re above starting with easy stuff while you''re still unskilled, then shouldn''t you be above asking a question as simple as how to change perspective?
-Auron
There''s an amount of practice necessary to do this. There''s a reason Pong was suggested. It''s easy to program. Wrestling is not. If I were to ask you to present a pseudo-code example of the AI necessary to have your opposing wrestler counter your moves in a manner comparable to what''s seen on TV wrestling, would you be able to do it? It would take me a while and I''ve been programming for over 5 years.
Game programming has a certain methodology and mindset that is not innate and must be learned. When getting started, it''s better to do easy things right than to irreparably screw up tough things.
And, you''ve proven your ignorance in you retort to Oluseyi because he wasn''t talking about arrays in the least bit. Camera perspectives are used in 3-D graphics (like any FPS out there). He suggested 2-D graphics (like in Mario World) because the math required is considerably easier and is a good way to learn the mindset necessary.
And people in the 22nd century will still start with Pong for the same reason. Because it''s easy. Unless you anticipate that by then OpenGL will become the official spoken/written language of the world, you''re not going to see people writing stunning 3-D games after reading a single book on programming.
And besides, if you think you''re above starting with easy stuff while you''re still unskilled, then shouldn''t you be above asking a question as simple as how to change perspective?
-Auron
April 03, 2002 09:43 PM
quote: Original post by entity1
As for pong what do i look like totally brain dead pong is to simple you don''t need artificial intelligence for that and to start in pong will see you going no where fast man it the 21st century do you think people in the 22nd century will start with max payne i don''t think so lol.
Pong is not for braindead people.
I (as well as most experienced people here) will have to agree with Oluseyi. Start small. I can almost promise you that if you start with a simple game (doesn''t necessarily have to be Pong, but at that difficulty level), then you will get somewhere faster than if you start with a big project that is too much above your current level of knowledge.
And, usually the ''second edition'' of a book implies that it''s basically the same content as the first edition, only revised and updated (i.e. 1st and 2nd edition doesn''t mean ''part 1'' and ''part 2'').
And, no, I don''t think people in the 22nd century will start with a Max Payne clone, they will still be starting with Pong (or equivalent) (under the - probably naïve - assumption that their tools are similar to ours).
Yeah take it from them dude. I started out like you in the beginning. I was so excited to make a game. But then after reading many articles, I found that I would need a LOT of practice. But because of my love of programming, I was willing to commit to this. If you''re not, I don''t think programming is your thing. Take it from me, you''re gonna have a hard time making even pong by yourself in Win32 let alone anything like DirectX. Even Win32 is ultimately hard in the first time. I''m still having trouble with it after 2 weeks!
Yeah dude, take it easy. While I will admit that dreams of writing the next super meaga hit game on your first try is a common thing among newbies, especially passionate ones, you do need to start small. I made the mistake of trying to write an all-inclusive FPS about a year back, which is when I started Windows programming, which ultimately lead to me quitting for a while. So when I got back into programming a couple months ago, I had to relearn almost everything I had known about 8 months earlier. So take it from my experience and that of those on this board, start small, stay small, then start moving up the food chain. Good luck.
-AJ
C:\DOS
C:\DOS\RUN
RUN\DOS\RUN
-Comic Book Store Guy''s t-shirt that I saw on the Simpsons, although it didn''t actually come from the Simpsons.
http://vdsoft.netfirms.com/home.html
-AJ
C:\DOS
C:\DOS\RUN
RUN\DOS\RUN
-Comic Book Store Guy''s t-shirt that I saw on the Simpsons, although it didn''t actually come from the Simpsons.
http://vdsoft.netfirms.com/home.html
C:DOSC:DOSRUNRUNDOSRUN-Comic Book Store Guy's t-shirt that I saw on the Simpsons, although it didn't actually come from the Simpsons.http://vdsoft.netfirms.com/home.html
Also to fully understand C++ in 21 Days is virtually impossible. You might understand cout << and cin >> but do you know how to use classes? Linked lists? Containers? Derived Classes? Constructors? Fstream.h? If you know ALL of these, you might be ready for Win32 API programming. But, it doesn''t mean you fully understand the concepts.
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