??? existential question ???
Hi @ all
I''m thinking to make a game, alone first, with people on the net maybe but not now. This game will be a very long adventure kind of game where the players will be very involved (i hope). And I was wondering if the game(s) developper(s) take the same amount of pleasure to play the game (when its finished) than the players. I mean, i''ll try to make this game first for my own pleasure and then for the other''s pleasure. So what do you think about it ??
P.S: i know this is a weird question...
-------------------------------------"Oasis is not dead !" - WiseMan
I''m going to bypass the whole "First learn the basics, start small" shpiel...
You''re asking whether the developer of a game will enjoy playing it right?
I would say yes, but not in the case of a game designed around a storyline, (do authors just love reading their own books? I''m sure they write them for other people not their own entertainment).
The developer gains the enjoyment of creation, and the satisfaction of providing entertainment for others.
George D. Filiotis
Are you in support of the ban of Dihydrogen Monoxide? You should be!
You''re asking whether the developer of a game will enjoy playing it right?
I would say yes, but not in the case of a game designed around a storyline, (do authors just love reading their own books? I''m sure they write them for other people not their own entertainment).
The developer gains the enjoyment of creation, and the satisfaction of providing entertainment for others.
George D. Filiotis
Are you in support of the ban of Dihydrogen Monoxide? You should be!
Geordi
George D. Filiotis
George D. Filiotis
quote: Original post by Symphonic
I''m going to bypass the whole "First learn the basics, start small" shpiel...
Yeah i know this... I''m already learning and i''m very motivated. I''ll start by test and test and test again..
-------------------------------------"Oasis is not dead !" - WiseMan
Well, the author normally lacks a specific element that most readers of fiction have. Thats the sense of mystery the first time you read it through. Granted, creators can enjoy a game as much as a player, but the creators have the hidden advantage that they already know everything there is concerning the game, story, layout, hidden items, etc. If you''re asking "will people enjoy this game the same way I do?" I can''t answer that, and you probably couldn''t either. Though, this does give the interesting developmental advantage that in the realization that the player starts the game clueless, you could carefully design the game to have a saftey net or so for the learning curve portion of a game. Many successful book authors and game designers know this trend, for books specifically, the first chapter is almost always dedicated to teaching you how to read the book. Likewise, the first level, act, stage, session, whatever should be focused on teaching your players how to play. If you can elevate them to the point that they know as much as you do, then you get closer to a definate yes answer to your question.
-> Will Bubel
-> Machine wash cold, tumble dry.
-> Will Bubel
-> Machine wash cold, tumble dry.
william bubel
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