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AI engines

Started by March 30, 2002 07:15 PM
16 comments, last by sara_qq 22 years, 8 months ago
hi: is it possible to connect a game to use an engine like "alice". also are there any other ai engines like alice? thanks. http://www.amiganr1.com
That depends, Alice is a Chat AI engine, so, im fairly sure you couldn''t use alice for navigation, but from what i know, alice is open source, and you should Techiniacally(Not sure legally) be able to use Alice in your game for Chatting.

I said you CAN I never said it would be a good idea.
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i posted this because i think that in the future there is going to be AI hardware and AI engines that you use like 3d engines now.

you customize parameters, feed data and make them work the way you want.

i just want to know who is doing something like that now.

http://www.amiganr1.com
I took a look at the downloads page and found this comment:
quote: Since Alicebot is a "free" technology released under the GNU General Public License, there are numerous implementations of it out in the field. Some are currently more active than others. The Foundation encourages you to check out all of these development streams; or start your own!

...so it looks like you can use it for your own projects.

On the other hand, I don't really like it. Alice kept forgetting my name (after five minutes it called me "Jeff", and at one point called me "Goats"!). Still, it's probably the best out there.

There's also MegaHal, though I don't think you'd be allowed to use it in your own software.

Most of the AI engines like this are entered into the Loebner prize, so that would be a good place to look if you're after more names.

[edited by - Alimonster on March 31, 2002 4:05:04 PM]
Alice eventually called me "God"
quote: Original post by ExplosiveNewt
Alice eventually called me "God"


What? >|D That''s like a joke you drink to or something.

Where is the program-- I wanna be called God! :D
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http://www.alicebot.org Im not surte i told her my name was "Bob" and eventually she started calling me god
brainiac behaviour engine, from http://www.twilightminds.com/
there are some more on gameai.com
In a word, yes.

How wize/easy it is to do is another situation completely, however.

AI hardware? The only thing I could think of would be a distributed processing system, useful for neural networks, or running multiple small processes at once.

However, I guess the hardware is really just there to have a built in instruction for any set of commands that get called often. So it could be useful for pathing (A*). The problem is then the lack of standard data types.

I think the same problem AI hardware would have would be the same with AI engines. Right now the data needed, and the specifiactions aren''t really there. The more we can standardize AI, and provide consitant behavior guidelines, the more we can make a standard interface, the better an engine can be built.

Anyone else have any thoughts on it?
I remember reading a report made by some MIT Grad-Students about how they used an array of small (slow) processors each with it''s own small memory banks and gave them information to deconstruct using a specific algorithm.

The idea was that human brains don''t make their calculations in a linear way, they spread the information around in small recursive patterns that can be traced if modelled correctly.

The experiment was a success as far as I remember, they managed to get a program that could recognise objects from images and recurring patterns, but it really slowed down when it tried to do complex linear calculations.

If anything, that''s the sort of thing I would expect to find in a future "AI card" which might be a plug-in to your computer. Where you feed the card world data, and it very quickly reconstructs responses and other such stuff for you.

it would be cool

George D. Filiotis
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George D. Filiotis

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