Creating Basecode Template
Is it possible to use the OpenGl basecode II, and turn it into a template you can load when creating a new openGL project?
If you dont know waht i mean, you know, in VC++ you click on new, then on the projects tab there is a bunch of options. Can you create a openGL project that starts you with all the openGL basecode II from http://nehe.gamedev.net ???
Thanks in advance
or even better, just tell me how to make a template in MSVC++ version 6.0 if its possible.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement