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Creating Basecode Template

Started by March 29, 2002 07:47 PM
2 comments, last by DarkHunter 22 years, 11 months ago
Is it possible to use the OpenGl basecode II, and turn it into a template you can load when creating a new openGL project? If you dont know waht i mean, you know, in VC++ you click on new, then on the projects tab there is a bunch of options. Can you create a openGL project that starts you with all the openGL basecode II from http://nehe.gamedev.net ??? Thanks in advance
or even better, just tell me how to make a template in MSVC++ version 6.0 if its possible.
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Did you try MSDN?
---visit #directxdev on afternet <- not just for directx, despite the name
I didn''t even THINK of that. Thanks, i found it

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