level design planning
I have done quite a bit of mapping for different Quake engine games in the past. Currently I''m hooked on the Quake III Arena modification TrueCombat.
I have never finished a map.It would be nice if someone could provide me with some ideas of what he would like to see in such a game. If you really have nothing to do draw concept sketches or a top down view of the level.
People who are interrested in putting a bit of work into that should email me first .
Everything is appreciated and credit will be given!
I posted this over in the visual arts forum, but I as the people there don''t seem to be that enthusiatic about it and it applys to game design also I post it here now too.
Please excuse my bad English.
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