passing arrays
I am making an rpg and i need help with passing the texture array that holds the textures to the function that draws them. How do i do this.
----------------------------------------------------"Plant a tree. Remove a Bush" -A bumper sticker I saw.
Could you be a bit more specific please ? Where really is your problem ? Anyway, here''s an example :
void aFunctionWhichTakeAnArray( int * array, int size){ array[0] = 0;} const int SIZE = 100 int main( int argc, char ** argv){ int myArray[SIZE]; aFunctionWhichTakeAnArray( myArray, SIZE);}
Yeah, just pass the pointer to the first element of the array and the number of elements to a void a memory-error.
An alternative way would be using the std::vector-template which you could easily pass as reference.
An alternative way would be using the std::vector-template which you could easily pass as reference.
Visit:http://www.evildawncrew.comAll things which are worth beeing done, are worth beeing donw well.
Passing arrays sounds painful.
Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"

Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"
Alex BroadwinA-Tronic Software & Design-----"if you fail in life, you were destined to fail. If you suceed in life, call me.""The answer is out there.""Please help, I'm using Windows!"
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement