performance issue
hi!
I just finished a FPS counter using outline fonts to display it. you can download it on my webpage in the demo section. It runs at 1300 FPS on my computer. The problem is : it wont works fine on any other PCs. My older pc (which have a 32mb video card) runs the program at a timid 75 FPS. My friends get about that speed too.
Question : Why are my programs MUCH slower on other pcs? Would it be faster if I installed VS C++ and compiled it on my older PC? My first game was really too slow too and I ignored it thinking I would be better the next time. Now I come with a really small project and it wont go faster than 100 frames per seconds on other pcs. Is that normal or due to the fact I''m using outline fonts?
Thx for your thoughts
Kiroke
www.geocities.com/kiroke2
Kirokewww.geocities.com/kiroke2
If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia
My Page davepermen.net | My Music on Bandcamp and on Soundcloud
wow I''ve tried to put that vsync off on my second PC and the performance boost is i-n-c-r-e-d-i-b-l-e. I get around 1200 FPS now. The big question is : is there a way to change the vsync off when my program works? I mean, can i disable vsync (if its on) in openGL?
Kiroke
www.geocities.com/kiroke2
Kiroke
www.geocities.com/kiroke2
Kirokewww.geocities.com/kiroke2
nevermind about that question : I''m searching the forum and I see that this subject has been talked many times.
(dont wanna get flamed ;-) )
Kiroke
www.geocities.com/kiroke2
(dont wanna get flamed ;-) )
Kiroke
www.geocities.com/kiroke2
Kirokewww.geocities.com/kiroke2
no flaming in here..
if you would have posted this in the advanced opengl forum, yes you would get flamed
ok, to make it short:
let it be choosen by the user. do you really need 1200 fps ? do you? 75 fps are more than enough for every game to run smooth.. and you don''t get that fuckin line you can get when you disable vsync (thats why it does exist!
)
yes you can change it if you want with some wgl-code and some wgl-exts, if you really care about it..
but, as for fullscreenantialiasing, let it be choosen by the user, its part of image-quality against speed wich should be set by the one that runs the program, not by the programmer..
thats just my opinion
good luck for your work
if you would have posted this in the advanced opengl forum, yes you would get flamed

ok, to make it short:
let it be choosen by the user. do you really need 1200 fps ? do you? 75 fps are more than enough for every game to run smooth.. and you don''t get that fuckin line you can get when you disable vsync (thats why it does exist!

yes you can change it if you want with some wgl-code and some wgl-exts, if you really care about it..
but, as for fullscreenantialiasing, let it be choosen by the user, its part of image-quality against speed wich should be set by the one that runs the program, not by the programmer..
thats just my opinion
good luck for your work
If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia
My Page davepermen.net | My Music on Bandcamp and on Soundcloud
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement