A radical departure.. less is more...
Hi, I have a query about trust, intellectual copyright, development and innovation. Although, of course, I am prepared to be disappointed as similar ideas suddenly appear from the woodwork as unworkable rejects!!!!
I have an idea for a game. Very well received by hardened gameplayers and, I think an exciting departure from what is currently available. What I have in mind may well be considered the Castle Wolfenstein to future spin offs. My problem, (having been burned before by a major company when suggesting advertising ideas) is, how to develop, or even begin discussing feasability without losing the idea to someone else?
Any ideas?
Go to the Game Design forum. Discuss freely. If you can''t implement it yourself (or coordinate a team to implement it), too bad. Everybody has their own ideas, so don''t worry about being "burnt" around here.
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
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