Sales figures on non blockbuster games?
Tacit: good call. I didnt know they were there. I just went there, and this is actually an 8 part series, all pretty good reading.
http://www.avault.com/developer/getarticle.asp?name=bwardell1
http://www.avault.com/developer/getarticle.asp?name=bwardell2
http://www.avault.com/developer/getarticle.asp?name=bwardell3
http://www.avault.com/developer/getarticle.asp?name=bwardell4
http://www.avault.com/developer/getarticle.asp?name=bwardell5
http://www.avault.com/developer/getarticle.asp?name=bwardell6
http://www.avault.com/developer/getarticle.asp?name=bwardell7
http://www.avault.com/developer/getarticle.asp?name=bwardell8
http://www.avault.com/developer/getarticle.asp?name=bwardell1
http://www.avault.com/developer/getarticle.asp?name=bwardell2
http://www.avault.com/developer/getarticle.asp?name=bwardell3
http://www.avault.com/developer/getarticle.asp?name=bwardell4
http://www.avault.com/developer/getarticle.asp?name=bwardell5
http://www.avault.com/developer/getarticle.asp?name=bwardell6
http://www.avault.com/developer/getarticle.asp?name=bwardell7
http://www.avault.com/developer/getarticle.asp?name=bwardell8
Ron FrazierKronos Softwarewww.kronos-software.comMiko & Molly - Taking Puzzle Games to A Whole New Dimension
I like the episodic release idea. I wish they had done that with Fallout. I loved that game. I might try that with the RPG I''m working on.
"I am a pitbull on the pantleg of opportunity."George W. Bush
Console games are normally more expensive at retail because they have to pay for licensing fees to Nintendo or Sony in order to make the game. On top of that they have to buy a developers kit that allows them to make a game. Where as PC licensing is free and there are free tutorials all over the net for learning the different codes for making games.
IMO It is a lot harder to get an independent console game to sell than it is an independent PC game so if you are in it for the money (wrong reason) you should most likely stick to the PC where the "average" game has better sales.
IMO It is a lot harder to get an independent console game to sell than it is an independent PC game so if you are in it for the money (wrong reason) you should most likely stick to the PC where the "average" game has better sales.
March 27, 2002 01:48 PM
I''m interested in who buy the games. From the average sales of under 20,000 copies, it''s obvious that the average public don''t buy games, so who buy these game?
I have a theory that game developer create games and game developer buy games because game developer are the only people that is passionate about game. USA have 50 states, I estimate each state have 200 game developer, that will be 10,000 game developer. Which is consistent with the number of copies of game sold. If games are only bought by game developer, then the game market is a dead fish.
I have a theory that game developer create games and game developer buy games because game developer are the only people that is passionate about game. USA have 50 states, I estimate each state have 200 game developer, that will be 10,000 game developer. Which is consistent with the number of copies of game sold. If games are only bought by game developer, then the game market is a dead fish.
Just for the sake of bringing this out in the open.
The average game developer that publishes retail makes between $.90 and $1.50 a box (on the shelves at $40+) The average shareware at $25 makes about $20 a copy. The average retail that sells 50,000 makes less than the average shareware that sells 5,000 copies...... hmm.......
The average game developer that publishes retail makes between $.90 and $1.50 a box (on the shelves at $40+) The average shareware at $25 makes about $20 a copy. The average retail that sells 50,000 makes less than the average shareware that sells 5,000 copies...... hmm.......
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement