another vertex array question
How many triangles do I have to draw with a triangle strip vertex array to overcome the overhead of calling a vertex array ? I tried called two triangles with vertex arrays and it was slower then in immediate mode. Will 4 triangles be faster ? 6 ? 8 ?
This is with a Geforce 1 DDR, Win2k, P3 800.
Nitzan
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www.geocities.com/nitzanw
www.scorchedearth3d.net
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Try +100.
you had lower framerate becouse overhead of enable/disable AV functions. you should just enable VA on startup and then leave it on.
There are more worlds than the one that you hold in your hand...
you had lower framerate becouse overhead of enable/disable AV functions. you should just enable VA on startup and then leave it on.
There are more worlds than the one that you hold in your hand...
You should never let your fears become the boundaries of your dreams.
Does anyone know of a good tutorial or something that shows how to use vertex arrays as I just cannot seem to grasp how to setup my data structures to use them
thanks.
thanks.
try in www.nutty.org or search in google about "NAte-Miller''s" homepage.
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