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another vertex array question

Started by March 12, 2002 04:26 PM
4 comments, last by nitzan 22 years, 11 months ago
How many triangles do I have to draw with a triangle strip vertex array to overcome the overhead of calling a vertex array ? I tried called two triangles with vertex arrays and it was slower then in immediate mode. Will 4 triangles be faster ? 6 ? 8 ? This is with a Geforce 1 DDR, Win2k, P3 800. Nitzan ------------------------- www.geocities.com/nitzanw www.scorchedearth3d.net -------------------------
Try +100.

you had lower framerate becouse overhead of enable/disable AV functions. you should just enable VA on startup and then leave it on.

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Does anyone know of a good tutorial or something that shows how to use vertex arrays as I just cannot seem to grasp how to setup my data structures to use them

thanks.
try in www.nutty.org or search in google about "NAte-Miller''s" homepage.

cheers bondi - great link!
I just have a small question to ask about the subject of va''s. At the moment I have my vertex/face data in an STL vector - can these be used with the VA commands, and if so how.

cheers.

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