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Visual C++ Compiler Problem

Started by March 11, 2002 08:36 PM
3 comments, last by ChacaL 22 years, 11 months ago
Hello everybody, I''m new to C++ development enviroments, and after programming some of the OpenGL tutorials from this site and from GameTutorials.com, I notice that my compilations are 4kb larger than the original EXE files provided in GameTutorials.com''s tutorials, and the performace is poor, even if I don''t change nothing at the source. Just compiling the project with my Visual C++ makes the FPS drop from 75 (in the original EXE) to 20 (at my compilation). I already tried to change from ''Debug'' profile to ''Release'' profile as the people at GameTutorials.com Forum telled me, but nothing makes effect. I''m sure that its nothing with my computer, cause the original EXE works great. Just my own compiled EXE drops down in performace. Someone here knows what is wrong with my compiler? Thank you guys! See you!
Which version of Visual C++ do you have? IIRC, the standard edition does not include an optimizing compiler.
ReactOS - an Open-source operating system compatible with Windows NT apps and drivers
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Hi,

I''m using Visual C++ 6.0 Standard edition.

BTW, What do you mean with ''IIRC''?

With this version I couldn''t get a optimized EXE?

Thank you!
IIRC stands for "If I Recall Correctly". And yes, that means you can''t get an automatically optimised executable. The optimising compiler is a feature of the Professional and Enterprise editions.

Kippesoep
Thank you man!

I´ll search for a VC++ Prof or Enterprise download. (Don´t wanna buy this uncertain piece of Microsoft´s code )

See you!

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