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Reading Bitmaps from Screen Using DirectX...

Started by March 10, 2002 10:14 PM
0 comments, last by jumato 22 years, 11 months ago
Is there a function somewhere in the vast cosmos of the libaries that will cause DirectX to read what bitmap is located at some abitrary point (X,Y) then store that information, and allow other functions to modify the screen upon the basis of that information? Some Say the Glass is ½ Full Some Say the Glass is ½ Empty Geer''''s simply say the glass is 2x the size it should be...
Some Say the Glass is ½ FullSome Say the Glass is ½ EmptyGeer''s simply say the glassis 2x the size it should be...
Just a beginners opinion here, but i''m pretty sure that there isnt because when you blit to a surface it just copies encoded pixels from one surface to another. That is, there is nothing in the information sent to the surface that ties it back to the original bitmap. You could probably fake something like this with color keys.
stilltjack

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