Reading Bitmaps from Screen Using DirectX...
Is there a function somewhere in the vast cosmos of the libaries that will cause DirectX to read what bitmap is located at some abitrary point (X,Y) then store that information, and allow other functions to modify the screen upon the basis of that information?
Some Say the Glass is ½ Full
Some Say the Glass is ½ Empty
Geer''''s simply say the glass
is 2x the size it should be...
Some Say the Glass is ½ FullSome Say the Glass is ½ EmptyGeer''s simply say the glassis 2x the size it should be...
Just a beginners opinion here, but i''m pretty sure that there isnt because when you blit to a surface it just copies encoded pixels from one surface to another. That is, there is nothing in the information sent to the surface that ties it back to the original bitmap. You could probably fake something like this with color keys.
stilltjack
stilltjack
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