i have looked a little about Terran LOD.
Is it difficult to understand and to do?
In the case of an object defined by a matrix of 512*512 is it better then gldrawelement(.... ) ?
If the matrix is 2048*2048 or even higher, it''s necessary?
faster method?
March 11, 2002 06:56 PM
quote:
<i>Original post by ioda</i>
i have looked a little about Terran LOD.
Is it difficult to understand and to do?
In the case of an object defined by a matrix of 512*512 is it better then gldrawelement(.... ) ?
If the matrix is 2048*2048 or even higher, it''s necessary?
Yes, terrain LOD can be a little difficult to understand, but if you keep at it for a little while, you''ll get it. LOD is tough, but it''s a lot easier than plenty of other things in computers.
LOD is never strictly necessary, but it will certainly increase your framerate, especially when you start talking about large terrain sizes (even, say, 1024*1024)
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