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just thought i'd post a screenshot

Started by March 09, 2002 03:13 AM
16 comments, last by Nibbles 22 years, 11 months ago
Hi, this is just a screen shot of the game I'm working on. It's my first game that I have every intention to finish. And whenever I show it off to my Dad or Brother, or friends they just laugh at me, and make fun of the trees i worked so hard on I'm still learning how to make models better The screen shot is actually just the level editor, and the game looks something like it... Just with a little more atmosphere http://wojtowiczs.tripod.com/temp/2002march8_02.jpg ------------------------------------------------------------ Email Website
"If you try and don't succeed, destroy all evidence that you tried." ------------------------------------------------------------
Edited by - wojtos on March 9, 2002 4:16:42 AM Edited by - wojtos on March 9, 2002 4:17:55 AM
ah ah ah ah...,
just kidding

I had the same problem here.., each time i showed my stuff to people they just laught, then i started to use other people models, people looked at them, and they ask "who did that? "
And then i try to explain that i did all the coding etc etc, and i was just using other people models and the answer was allways the same... "pffff.., then you aren''t doing nothing, that''s another people models".
Now that they understand the diference between coding and modelling, the comment is allways the same " so, when it''s the game ready ? it''s taking ages"


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Very nice, How long has it been in development?

I don''t know what anybody else thinks about it, but it looks much much much better than my engine.

-Weasalmongler
Don''t get discouraged. Whenever my friends are like "It''s just Pong" (''cos I''m not very good at DirectX yet), I open up MSVC and start flipping through all the pages of code and pick out a few lines and say "What does this mean?" (Try lines that aren''t commented). When they''re baffled a good five times, say "Why don''t you make a program?"

And by the way, those trees are nice. Most games just use a 2d sprite of a big trunk with 4 little sprouts of trees coming out. (See: Most Sports Games). It looks great, keep up the good work!

--SuperRoy
//#define IRONY -1
Sup guys?
Comeon, keep up the good work, I know what you mean with other people laughing at you.
I''m quite lucky as my father worked as a programmer for 10 years back in the 1980s so he knows what I''m doing and honors it.
Don''t bother what your family says, you know that there are enough people over here at gamedev.net that know how difficult programming is.
hmm... Your trees look ok.
BUT, why would you like to model trees in that way? There are many much more good-looking and easier solutions!
For example, why not tyr this:
take maybe six sprites which each model a tree in profile and rotate em into a cirkel of sprites. Now you have six exakt directions which look wonderfoul, and the from the other directions it just looks great! Try it out.
(hope you understood my explanation..
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I think I started this project last weekend, so it''s been about a week, maybe a week and a half. yeah... there have been some late nights sucks going to bed at 4am and having a university class at 8:30am.

Thanks for all the positive feedback regarding people not taking me seriously. It''s not that they aren''t impressed or anything, it''s just that they ALWAYS have to joke the first time they see it. I''m just sick of waiting for the laughter to die before they say it''s nice, or impressive.

Jippi_programming: I''ve only been doing this Modelling business for a week or so, but i''ll see if i can figure out what you meant

Thanks again guys!
Scott


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"If you try and don''t succeed, destroy all evidence that you tried."
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don''t worry, when u get round to the lighting it''ll look so much better
Sounds to me like your friends know very little about programming - which is why they can''t appreciate the work you''re doing! Whenever I try to talk to friends about my coding, all I get is blank expressions and then laughter a bit later because they really dont have a clue what I''m talking about!

I have to say it, your trees look nothing like real life tree''s but I really totally love them! They look so different! If you could do more artwork in the same kind of vein as that then you could probably latch onto a pretty interesting game concept!!! I would recommend going away and thinking up some game ideas (You -are- trying to make a game aren''t you?) and see if you can fit them around this... I think cell shading and those tree''s might go nicely together... Just an idea! There''s a cell shading tut. on NeHe too!

If that''s not the direction you want to go, I recommend going on an artist hunt. It''s difficult to find graphics artists who will help you in my experience, because the 3d art scene/community is nothing like the game programming scene/community. All they want on their side of things is money, few are willing to help for free and more likely than not you will get ur ass scorched by all the f-LAMERS. There''s often the odd few out there though who are willing to help you out, but you need to coordinate all the artists work which I found annoying. It''s hard enough coding the damn thing never mind the artwork!

But keep up the good work :D



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Wow, thanks Gilb for all the kind and helpful advice. I might look at cell shading to see what kind of effect it would give the trees. About finding an artist; I don't think I really want to asking for someones time when my time is very scattered and fragmented at the moment. I'm in my last month of university, then with finals, I can only seeing my programming as a bare minimum. So basically I'm going to continue with this, who knows, maybe my graphic skills with improve over the next while. I actually had real time shadows on all of the objects last night, but they were only ground plane, and worked really nicely if there were no differences in height near them. I can't believe how easy it was to use them. The only difficult part was understanding the squish code, which wasn't all that hard to understand So next chance I get i'm going to look at more complex shadows such as nehe's tutorial #28.

Btw: The lighting works now, I hadn't even noticed

Thanks everyone!
Scott


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"If you try and don't succeed, destroy all evidence that you tried."
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Edited by - wojtos on March 10, 2002 12:57:49 PM

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