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OpenGl beginning

Started by March 04, 2002 03:18 PM
2 comments, last by ibv 22 years, 11 months ago
Hi! First, in OpenGl programming I''m a totally newb. I was a long time socket-programming, so I have a some c knowledge. But to my question: First I installed a lot of packages... glut glx Mesalib Mesa NVIDIA-kernel NVIDIA_GLX But when I''m comiling a opengl source (one of nehe-tuts lesson01), the compiler shouts: "/lib/libGL.a: could not read symbols: Archive has no index; run ranlib to add one" But that file exists! and it''s also a symbol. I know, that''s an extremly newby question, I hope someone can help me... PS: Info: Slackware 8.0, kernel 2.4.16, kde, Geforce2 thx
This is a wild guess, but there might be a conflict with Mesa Opengl and Nvidia''s Opengl.

Try doing a fresh install and only install nvidia glx and nvidia kernel.

Also, try compiling a ready made gl game that uses sdl maybe like canonsmash.
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thx for helping.

I''ve found the Nvidia OpenGL Configuration mini-HOWTO.
I installed all the packages step by step, but ldconfig says:
ldconfig: /lib/libGL.so is not an ELF file - it has the wrong magic bytes at the start.

ldconfig: /lib/libGL.a.so is not an ELF file - it has the wrong magic bytes at the start.

ldconfig: /lib/libGLU.a.so is not an ELF file - it has the wrong magic bytes at the start.

ldconfig: /lib/libGLU.so is not an ELF file - it has the wrong magic bytes at the
start.

mhm...I think that''s the problem *fg*. What can I do ?

thx for helping!
hi!



sorry for the trouble.

I made a some little mistakes, but now they are fixed *gg*!



thx anyway!!

Edited by - ibv on March 7, 2002 3:39:51 PM

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