So it''s been nearly a year to the day when I first posted this thread. It''s amazing to go back and read all the things I thought a year ago and the perspective I had. These forums are both a blessing and a curse, a blessing in that they record your perspective at a particular time in your life and a curse for the same reason.
I was actually quite surprised how much my outlook has changed in the last year and I thought it would be fun to post an update a year later.
quote:
Original post by Ironside
For me, I work for a fairly well known software company,
doing pretty repetitive testing and not learning a whole
lot of development skills. It has always been my goal
to work in the games industry, but just recently I realized
that I don’t want to work for some big name game company.
I was working for Microsoft as a Tester at the time doing way more manual testing then is reasonably healthy for a developer to do

I''ve since left to work as a contractor The hours are better (no forced OT), I have more responsibility (Lead Dev), there''s more pay, and I get paid for every hour I work.
On the flip side the benefits suck and there''s no paid vacation. I managed to keep my Microsoft benefits for my family via COBRA and I’m pretty happy with how things are now. My job doesn''t burn me out like the last one did, but now I have to guard against complacency. Before there was a strong urge to get out of my job putting a lot of necessity on Indie game dev. Now that my job situation has improved I dont have that same source of necessity, I have to generate it for myself.
quote:
Original post by Ironside
I want to be an independent, making my own rules and writing my own games the way I think they should be written.
Looking back on this I think it’s a relatively noobish reason to become an Indie. It’s important but it’s more of a perk of the job as opposed to a reason for the job. Now I want to be an Indie because I want to work from home, I want to be near my family, and I want to be accountable to myself. I want to build a business that some day will out live me. I think it’s more about being an entrepreneur and building something from nothing that motivates me now. Not the fact that I’m idealistically enraged with the retail industry and I think it’s my job to do better. I no longer have the attitude that somehow I will be successful because I know how to make games better then anyone else.
quote:
Original post by Ironside
I want to have my first puzzle game completed and generating revenue inside of 12 months and I want to exit my 9-5 job in the following year.
LoL, it was great to read this line. If it wasn’t for naive ambitions what project would ever get started? I’ve been working steadily on the
Katsu’s Journey project for the past 12 monts of nights and weekends. My friend who I was collaborating with created the web site for our game and company, he’s also in charge of design and production. We are on our second artist and work is progressing steadily.
I knew when I started the project that I was trying to do something just outside of what I knew I could do, I wanted to stretch myself a little without attempting to build the impossible. I just didn’t foresee all the different issues that would come up, converting the engine from DX8.1 to allegro, loosing 3 months of work due to harddrive crashes. Converting the editor to using WTL instead of my own custom MFC like classes…. But those are all stores for the postmortem

If I was to estimate our current progress on Katsu’s Journey (we haven’t really added any features from the initial design) I would say that we are half way done. Once you’ve invested this much time and energy into a project the only choice is to press onward or come to grips with wasting a year of your life. (Something I’m not prepared to do)
quote:
Original post by Ironside
If my game(s) are not generating enough income on their own to support my family then I will work contract work to fill in the gaps.
…to which Jester replied….
quote:
Original post by Jester101
I really hope you all know what you''re doing. Only because there are some success stories it doesn''t mean it is easy. I know nothing about you, but if I were you, I wouldn''t even think about doing this without already earning a couple of thousand dollars a month with my games.
At the time I thought Jester just doubted my commitment or my ability. I was so hugely pumped up about indie game dev at the time that I wasn’t going to let anything stand in my path. I had the overconfidence that is the product of pride and ambition. I think these things are important, but you don’t want to make any life changing decisions based on them. I see now that jester was speaking as one with experience. Now that my job is better and I have a comfortable dev schedule for Katsu’s Journey I realize that I could keep this going indefinitely. There’s no huge rush to being full time that I need to take inordinate risks.
This post could easily be 6x as long if I posted everything I want to say, but I’ll leave it there. I’d be very interested in hearing what some of your experiences have been over the past year, how your perspectives have changed etc.
If your interested in learning more about the lessons we learn each month as well as status of Katsu’s Journey you can visit the Rainfall Studios homepage linked in my sig and check out the plan files, or sign up for our newsletter that we send out once a month.
All the best,
Dan MacDonald