All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
19
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
warcraft 3
NeHe Productions
Affiliates
Started by
abuser8
February 19, 2002 11:46 PM
-1
comments, last by
abuser8
23 years ago
abuser8
Author
122
February 19, 2002 11:46 PM
i was wondering if anyone could give me tips on how to go about programming a terrain engine similar to the one used in warcraft 3. any ideas on data structures, visibility determination, etc...? thanks in advance.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Long Time Noob. on his last leg
Games Career Development
Unit Vector
Math and Physics
Another better idea than GTA (change my mind)
GDNet Lounge
click and drag sprite
For Beginners
How to Resolve This Normal Issue?
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Planescape CRPG Last Rites Product Review Pack
Game Design and Theory
Compressed Quantized Unit Vectors
Math and Physics
Pentium Secrets
General and Gameplay Programming
Grounded Pointers
General and Gameplay Programming
USB Base Custom Hardware Interface for Unity3D
Engines and Middleware
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top