Opengl-problems
Hello, When I try to compile and run nehe''s opengl programs that uses textures I get 2 error. I know that the compiler isn''t the thing. I''m useing Borland c++
The error I get are:
Info :Compiling C:\DL\LESSON06\LESSON06\lesson06.cpp
Error: lesson06.cpp(76,16):Call to undefined function ''glGenTextures''
Error: lesson06.cpp(80,16):Call to undefined function ''glBindTexture''
Error: lesson06.cpp(117,16):Call to undefined function ''glBindTexture''
Could I have an old gl.h file? I use the glut version.
I''''m a newbie and Relly don''''t know anything. =)
I''m a newbie and Relly don''t know anything. =)
February 19, 2002 07:12 AM
> Could I have an old gl.h file
Yes, you need to update it. Also make sure that your lib files are up to date.
Yes, you need to update it. Also make sure that your lib files are up to date.
Okej, thx...
By the way? Were can I get the file? so it will work for Borland c++ ?
Edited by - Saber on February 19, 2002 8:42:27 AM
By the way? Were can I get the file? so it will work for Borland c++ ?
Edited by - Saber on February 19, 2002 8:42:27 AM
I''m a newbie and Relly don''t know anything. =)
I tried lookeing there but I gave up and whent home to where it workes. I have to tell the school to upgrade. =) Untill then I guess I have to use Solaris and glut...
I''m a newbie and Relly don''t know anything. =)
February 19, 2002 10:46 AM
Normally, the gl.h file is not compiler dependent, not even platform dependent. I had the same problem, when I tried to compile my Unix OpenGL code under Windows the first time. I just used the gl.h from Linux. Worked fine. Just make sure to have up to date .lib files, since they are Windows specific.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement