cost of texturing
Hi, I am wondering how expensive it is to change the current texture being used by OpenGL via the glBindTexture command?
Would it be worthwhile organizing a mesh ordering it by which texture it uses (like grouping by texture type)?
I haven''t had a chance to test the performance hit properly of changing the texture rapidly....
Thanks, Cel
Cel aka Razehttp://chopper2k.qgl.org
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