seams between 2 textures...
me and a friend are making a vertical scroller using opengl. The problem is, that between the two textured quads there is an UGLY seam. its not the textures... its somthing wierd... thnx for any ideas!
BTW I did search but it doesnt like me somthing about sql and stuff so blah
a screenshot would help.
are you using GL_CLAMP or GL_REPEAT when building the textures?
are you using GL_CLAMP or GL_REPEAT when building the textures?
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