Scripting and synching for 1st game
Hi all. my name is Luiz Henrique Gama, and I''m a brazilian game-programmer wannabe. I''m taking the Game Institute OpenGL gamedev course and I´ve been reading lots of articles and tutorials through the past year.
Now I want to make my first game, but I don´t know if I should be worrying about some design issues. Hope you guys can help me.
First, regardless of game type, is it a good idea to come up with (or use some) scripting engine, and make a game editor where i can synch events? Or should i control everything in simple code?
If so, should i use some script language like LUA oy Python? Or is it better to use this only for a big project?
You can''t make that kind of decision regardless of game type. Different games will have anywhere from zero to loads of scripting requirements. Decide on your game, and then the design.
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost ]
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost ]
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