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OpenGL Materials, crying..... :((

Started by February 16, 2002 01:45 AM
0 comments, last by HellRiZZer 23 years ago
I just messed up with use of materials in OpenGL. Please, please someone help me and tell me what do I have to enable and disable to PROPERLY use materials because I''m stuffed up with them!!! (( How do I use materials for evaluators or plain models etc, how do I set them up e.g in separate class etc... PLEASE PLEASE SOMEONE!! ((( " Do we need us? "

Ionware Productions - Games and Game Tools Development

Crosspost bad !
Go there.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan

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