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3D Studio MAX Export / SDK

Started by February 14, 2002 05:59 AM
2 comments, last by KILE 23 years ago
Hi all. Now I''m using the .ase format to load my 3D object from 3DStudio Max. I load everything that I need (Geometry, Textures, Animations, Mesh deformation, lights...) But the file is too big. At first time I think that can be a really good idea to make an little program to convert the .ase to my proper file format (binary). I want to have each object on scene in some separated binary files and then one scene file contain references to these objects. As I tell you, I think some ways: 1) Make a little program to parser the .ASE format 2) Using the 3D Studio MAX SDK to program a plugin (Anyone know a tutorial about this SDK?) 3) Using the flexporter program to program my plugin. Thank to all and sorry for my poor english
hi

sorry, but i don´t really understand your question. if you have allready an import algo, you can use it to modify the data in that way you need it.
max sdk help? isn´t a help included in max??
btw. could you please tell me (mail), how the animation (rotation etc.) works in the ase-files. i can´t really image how the are used :-(

greetings
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Maybe, another way is to use .3ds file.

I have had the same problem as you with ase file's size. Now I use .3ds. There is the same information as in .ASE file and takes a smaller place.


Edited by - bestel on February 15, 2002 2:36:18 AM
I have used Flexporter and must say that it was very quick and easy to get good results. In about an hour I was able to export vertex, color, normal, and texture information out of 3dsmax 4.
---Ranok---

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