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What are U working On?

Started by February 10, 2002 10:25 PM
70 comments, last by Keef 23 years ago
(vapourware time) Come on. Tell us what you are working on - and where you are up to. I''m working on an OpenGL version of the old Sinclair Spectrum game ''Deathcase''. http://www.80snostalgia.com/computers/spectrum/deathchase.html Well Ok, it was a pretty cool game in the 80s... So far I''m 80% through the terrain engine. Which means it''ll probably take me 6 months to finish at this rate Keef ----------------------- glDisable(WORK); glEnable(GL_CODING);
-----------------------Current Project: The Chromatic Game Engine
Working on a Massive Single Player RTS Game. which is starting to show signs of life.
www.EberKain.comThere it is, Television, Look Listen Kneel Pray.
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Quake 3 map viewer. Currently hitting the lightmaps and quadratic bezier patches ...
ReactOS - an Open-source operating system compatible with Windows NT apps and drivers
currently almost fully featured vehicle physics engine that will eventually become part of an offroad racing game. Just little things like shocks and nice graphics missing at the mo.

This demo has been improved a lot since I uploaded it...
Download (90k)

can I stress this is 100% my own code (no tutorials, etc) so I'm very interested if something goes wrong...

Edited by - RipTorn on February 11, 2002 4:11:45 PM
A Scorched Earth-clone and at the same time polishing the directx8 2d/3d engine it is based on.

Ps
It would be cool to download that physics engine but the link isn''t working.
a project. Top secret.

- err, the last signiture sucked bigtime!
Rate me up.
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A game engine, and a new map format (which is taking aaages).
It''s going pretty well, the code is v-clean now (3rd rewrite of the engine), mixed OOP and non-oop... runs at 100+ fps on my 550mhz machine. 5 model types supported.. some nice lighting effects, and a partially working physics system (what I''ve written works, but there''s more to go).

BTW.... that car-physics demo was extremely cool.
www.exportbrands.com/up/riptorn/stuff/vehicle_physics_v7.zip

(thats the link for anyone who couldnt get it from the above link due to gamedev part on the front).

My only suggestion about it (which you have no doubt fixed already) was that it was too easy to skid 360, and flipped a whole lot. Other than that, extremely nice work, was fun to play around with just as it was (jumps, attempted wall-running hehe. good stuff).

:D
"Build a man a fire, and he will be warm for a day. Set a man on fire, and he will have warmth for the rest of his life"
An Online Multiplayer RPG, kind of Secret Of Mana with 3D & network.
My current project is a 2D RPG/Adventure game. Sort of a mix of Final Fantasy 1 and Might & Magic... I''ve got about 20% done and working to perfection...







"And that''s the bottom line cause I said so!"

Cyberdrek

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[Cyberdrek | ]
I'm working on three projects:

1. A set of functions which wrap OpenGL function calls to enable different rendering modes such as Cel-shading, outlining, wireframe, etc. which can be set/changed at runtime. Kinda like NPRQuake now that I think about it. Initially I just wanted to do cel-shading without changing any of the original code. I have a rough demo which renders a MD2 model and switches between several render modes.

2. Designing a simple puzzle game which uses scripting. High level design of the game is done, working on a detailed design of the classes.

3. Rewritting an old particle demo I wrote into a screensaver to promote a friends bands first CD due out this spring. Currently working on a screen saver framework, and then I'll probably rewrite the particle stuff from scratch.



Edited by - jassmith on February 11, 2002 9:30:25 AM

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