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Texture creation

Started by February 10, 2002 05:00 PM
2 comments, last by CDeity 23 years ago
How exactly do game artists produce quality textures for 3D video games?
With a lot of practice.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
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One pixel at a time...

-=[ Megahertz ]=-
-=[Megahertz]=-
www.gimp.org
www.EberKain.comThere it is, Television, Look Listen Kneel Pray.

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