tile-based question
hello, well, of course im new to this, so i dunno if this is a stupid question.
creating a tile based game, how to you place objects on the map that are bigger then 1 tile? IS the only way to split it up?
ex i have a builing that is a sqaure, and would sit 3x3. do i have to break it up into 9 seperate bitmaps?
Any suggestions, example are appreciated, thanks.
If you don''t split your graphics up you can get strange things happening - like the object being in front of something when its supposed to be behind because of its lengh/width - so the best way is to split your graphics up, yes.
Search the isometric forum for more opinions on this.
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost ]
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost ]
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