quote:
Original post by vincoof
Well, what you can do is split your viewing frustum into small regions, then render on each region, and finally you merge all of that into a big texture or a big rgb array.
Once this big texture is computed, there is no problem for displaying it.
But be careful of the texture size limit. It is something between 1024x1024 and 4096x4096 on current cards.
that''s exactly the same idea as i said earlier. :D i guess that''s what i will have to do.
thanks for help.
thanks,
shurcool