I really like that last animated one. How did you make it? Having said that, I think it would be better if it had lower contrast. Lower contrast makes your foreground sprites stand out more and also reduces the appearance of a 'pattern' in the tiles.
Using one GIF file isn't any better than 64 TGA files. You're still storing 64 frames either way. The filesize may be smaller due to GIF compression but the end result when loaded into memory will be exactly the same.
And the animation itself has to be done by the code: the image format isn't really relevant providing it can be read. They will all come down to a simple list of frames in the end, that are manipulated manually by the game engine.
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost ]Edited by - Kylotan on February 7, 2002 8:14:00 PM