colisions with 3ds format
I’m doing my maps in the 3ds format (I really mapping in AutoCAD 2000, but I couldn''t find any thing it''s 3d format). I the openGL game programming book, but they didn''t have any thing on automating the collision plane setup. Since I don''t want to go though and manually setup 4000 collision planes does any one know of a tut on doing that. Or maybe your guys know of a better map format....
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