Midi vs. MP3
February 01, 2002 08:46 AM
for editing mods, and some other mod-like formats, check out www.modplug.com.
I''ld say do something like the quake engines, make the sounds wav then zip it. You''ll get it the same size as an mp3 and it''s much easier to implement into the code.
__________ ////||||((((******)))) ||||//// ^^^^^^^^^^^^
same size as an mp3? last i checked a 44100 stereo 16bit wav file is approx 10meg per minute. compressed using pkzip or the varients will yeild about 2:1 compression. an mp3 on the other hand yeilds closer to 10:1 though is lossy. you can NEVER beat a lossy compression scheme of come close to its compression ratio using lossless compression techniques. quake used 22050 mono wavs (i am not 100% sure if they were even 16bit or not). that write there with a much higher loss of quality then an mp3 would give, but you are proabally right with getting similar compression, but then you compress THAT lower quality wave file with mp3 and come to find even better compression ratios.
personally i think going with a mod format using a library is best, you get great quality and flexiblity.
personally i think going with a mod format using a library is best, you get great quality and flexiblity.
Mod rocks, bascially its just a mixture of samples (take a look at all thouse dance programs) and the samples can undergo a number of transformations which enables them to be played at different speeds, have the pitch and tone adjusted or even add effects. This gives the advantage of better quiality of output over midi and save CPU and memory over MP3. Also some newer players can handle mp3 samples so you save even more space and have higher quality sound (MP3 is used to store samples and are decoded before running the mod).
Hope this helps, TTFN
Stiby
Edited by - stiby on February 8, 2002 3:24:23 AM
Hope this helps, TTFN
Stiby
Edited by - stiby on February 8, 2002 3:24:23 AM
StibyI program therefore cant spell!
My issue with Mods is that you can''t edit the notes themselves.
You can''t use Boolian Logic or sys ex messages to manipulate the notation. With a midi system you can stretch/shorten notes very easily, It just works alot more efficiently for melodic passages or making a groove sound more natural, "humanizing". Editing the notes in a mod system is more like regular audio editing and less efficient. If your music is very purcussive then mod trackers kick as$, but they still have a ways to go I think.
DRINK GIN! IT MAKES A MAN MEAN-milk and cheese
You can''t use Boolian Logic or sys ex messages to manipulate the notation. With a midi system you can stretch/shorten notes very easily, It just works alot more efficiently for melodic passages or making a groove sound more natural, "humanizing". Editing the notes in a mod system is more like regular audio editing and less efficient. If your music is very purcussive then mod trackers kick as$, but they still have a ways to go I think.
DRINK GIN! IT MAKES A MAN MEAN-milk and cheese
DRINK GIN! IT MAKES A MAN MEAN-milk and cheese
February 10, 2002 12:36 AM
quote: Original post by Stiby
Mod rocks, bascially its just a mixture of samples (take a look at all thouse dance programs) and the samples can undergo a number of transformations which enables them to be played at different speeds, have the pitch and tone adjusted or even add effects.
Well, a general term for all those players is:
"wave-table ''synthesis'' player".
Yes.
Exactly what today''s soundcards provide in hardware,
and is used by DMusic. I don''t know whether it''s
actually _that_ much faster (or faster anyway)
than using mod libraries,
maybe not, but the potential exists.
However, I don''t like DMusic, and am *not* going to use
it. ;-)
(at least not for playing music. maybe for obtaining input
from my midi keyboard, if I don''t find a smaller, easier
to use library.
Anyone knows such one?)
One advantage of using those tracker formats is,
that you can build your own instruments without purchasing
additional software.
As far as I know, DMusic provides the 128 GM standard
instruments only, and if you want to create your own
intsrument files, you''ll need extra software.
the unshaven bastard
February 10, 2002 12:36 AM
quote: Original post by Stiby
Mod rocks, bascially its just a mixture of samples (take a look at all thouse dance programs) and the samples can undergo a number of transformations which enables them to be played at different speeds, have the pitch and tone adjusted or even add effects.
Well, a general term for all those players is:
"wave-table ''synthesis'' player".
Yes.
Exactly what today''s soundcards provide in hardware,
and is used by DMusic. I don''t know whether it''s
actually _that_ much faster (or faster anyway)
than using mod libraries,
maybe not, but the potential exists.
However, I don''t like DMusic, and am *not* going to use
it. ;-)
(at least not for playing music. maybe for obtaining input
from my midi keyboard, if I don''t find a smaller, easier
to use library.
Anyone knows such one?)
One advantage of using those tracker formats is,
that you can build your own instruments without purchasing
additional software.
As far as I know, DMusic provides the 128 GM standard
instruments only, and if you want to create your own
intsrument files, you''ll need extra software.
the unshaven bastard
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