What's a good price for a game?
i mean why would you pay 100 gulden, sorry 50 dollars?, for a game if you can get it copied for less then 7 dollars?
SigwarthSoft
sigwarthsoft@hotmail.com
icq#: 62538030
Maastricht, Netherlands
Stefan Sigwarth
I''m sure everyone will have a different opionion on this, and mine will DEFFINATELY not be the most common. But for me, it''s simple. The only reason I purchase a game that I CAN copy for $1 US (current CDR price) is enlightend self-interest.
I am a software developer by trade (gambling games mostly), which usually means either ridgid adhearence to the licensing rules, or major abuse of warez and crack sites. for me, it is niether. I quite simply do not believe that there is anything inheriently wrong in software copying, and I will plainly admit that I have quite recently used pirated software. But in general, I purchase the software I use, because I want there to be more of it. The only way Starcraft 2 is ever written is if Starcraft sells big. The only way Borland survives to fight the good fight another day is if I purchase my copies of Borland C++, or Builder, or whatever. So even though my personal moral/ethical system is WAY off from the norm (I don''t even acknowledge the right of ownership), I do understand the world enough to know that purchasing good software makes the system produce more good software. Simple positive feedback loop.
Note: I have never had any qualms about trying out a piece of software, and upon realizing it was trash, delete it (without ever having purchased said copy). Nor, when I was poor and in college, did I own eveything I used. But even then I owned the things that were important to me ... my compilers, my favorite games, etc...
I know my ideas will both some people, and all I have to say to that is, get over it. If anyone wants to debate the fine points of various economic philosophies (not shout about who''s right). Feel free to continue the thread, or start another. I''m on quite frequently.
I am a software developer by trade (gambling games mostly), which usually means either ridgid adhearence to the licensing rules, or major abuse of warez and crack sites. for me, it is niether. I quite simply do not believe that there is anything inheriently wrong in software copying, and I will plainly admit that I have quite recently used pirated software. But in general, I purchase the software I use, because I want there to be more of it. The only way Starcraft 2 is ever written is if Starcraft sells big. The only way Borland survives to fight the good fight another day is if I purchase my copies of Borland C++, or Builder, or whatever. So even though my personal moral/ethical system is WAY off from the norm (I don''t even acknowledge the right of ownership), I do understand the world enough to know that purchasing good software makes the system produce more good software. Simple positive feedback loop.
Note: I have never had any qualms about trying out a piece of software, and upon realizing it was trash, delete it (without ever having purchased said copy). Nor, when I was poor and in college, did I own eveything I used. But even then I owned the things that were important to me ... my compilers, my favorite games, etc...
I know my ideas will both some people, and all I have to say to that is, get over it. If anyone wants to debate the fine points of various economic philosophies (not shout about who''s right). Feel free to continue the thread, or start another. I''m on quite frequently.
The reason you pay your $50 is because you believe that people should get paid for the work they do. You pay to go see a movie, you pay to read a book, why shouldn''t you pay for a game?
As to whether $50 is the right price point, I don''t have an answer. It all comes down to what price a company thinks they will make the most money at. Besides, everybody else sells at that price
Personally, I think that many games could make more money if they lowered their price by about ten dollars. It''s sure alot easier to fork out forty dollars than it is fifty. But I''m sure that there is a perception that the higher the price, the better the game must be, so everyone sells at $50 (or higher).
Mark Fassett
Laughing Dragon Entertainment
http:\\www.laughing-dragon.com
As to whether $50 is the right price point, I don''t have an answer. It all comes down to what price a company thinks they will make the most money at. Besides, everybody else sells at that price
Personally, I think that many games could make more money if they lowered their price by about ten dollars. It''s sure alot easier to fork out forty dollars than it is fifty. But I''m sure that there is a perception that the higher the price, the better the game must be, so everyone sells at $50 (or higher).
Mark Fassett
Laughing Dragon Entertainment
http:\\www.laughing-dragon.com
Well that is quite a silly question if you ask me.
Obviously you would like to be in the gamming industry one day. HOW WOULD YOU LIKE IT if some bastard was copying your games stealing you of money, huh.
I think that justifies my point
-David
" The fastest code is the code you don't call "
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