As Krez has said, open source does not necessarily mean no money. There are many ways of generating revenue. The average user probably cannot even install a compiler, never mind compile your source into a working executable.
Everyone trying to lecture me on economics regarding the $2bn issue missed the point. I know it was stupid. I was just pointing out the fallacy in the suggestion that anything worth using is worth paying for, as "paying for" implicitly means paying the stipulated price. Borngamer later made a more reasonable statement to explain what he meant.
Just to clarify: I am not someone who says "all software should be open source". I am saying "open source software is a good thing". The key difference is that I am hoping, not preaching. I don''t think there is anything wrong with selling your wares. But I don''t think everything should be sold, and I certainly think the community at large would benefit if more software was ''open''.
Defining everything in terms of money is insufficient. Money in the bank account does nothing for you except generate more money. Money becomes useful when you spend it. My point is that by "benefitting the community", you put in your labor time and you reap the rewards - the only difference is that there''s no money as the middle man.
And if any of the out-and-out capitalists fear that open source software might destroy the commercial market... hard luck. If the commercial market isn''t good enough to compete with free software, then it didn''t deserve to stay in business. That''s capitalism for you - you can''t have it both ways

Oh... and if you don''t have enough money for food, then yes, I do feel you''re entitled to it. (Strange as that probably sounds to most of you.) Food, water, shelter... sure. Software? No, not really.
I could argue many more of these issues, except they''re not for the Game Design forum so I will bow out now. Sorry for contributing to the direction of this thread

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