Primitive Color Problems after texture loading
Hi Everyone,
I was wondering if anyone knew how to correct color problems after loading textures. If I load textures and then try to draw a primitive the primitive''s color will be of an intensity proportional to the maximum color values in the last loaded texture. For example if I loaded a dirt brown texture and then tried to draw a bright white triangle the triangle would show up dirt brown. Any suggestions?
Thanks,
CodeJedi.
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