This is my first post, and it''s just a quick idea. I don''t know much about game development (yet), although, as a CS student, I do have a little programming experience. Personally, I''m very interested in game development and, as someone who comes at it with a coding background, I''m obviously interested in the programming aspects. However, I''m also vaguely aware that there are tools out there that allow people without much programming experience to develop games. The book "Awesome Game Creation: No Programming Required" comes to mind (although I''ve just seen it around, and haven''t read it, so don''t take that as a recommendation.) I''m sure that these tools probably don''t offer much in the ways of flexibility, but it might be a place for non-progammers with a desire to get into game development to start. Certainly, I think you''ll have to learn to code sometime, but the reality is that even learning rudimentary programming can be a somewhat adruous task if you''re not into for it''s own sake, and tools like these might give you a way to mess around and have some fun while you''re still learning some programming fundamentals.
Like I said, I really don''t know what tools of this type are available, but thought I might prompt anyone with that kind of information to share it.
Programming and Compilers
jenova - Depending on the language . If I distribute my source code, I''d ask people to "compile" it, not "compile and link" it .
Arcita37 - Making games without programming? Sure, take a look here, here, and here. The lack of flexibility can be a downer, but the embedded scripting languages can be a tool of learning.
Arcita37 - Making games without programming? Sure, take a look here, here, and here. The lack of flexibility can be a downer, but the embedded scripting languages can be a tool of learning.
Haven''t bothered to read everyone elses posts.
But if you are using a language that uses a compiler, the program BEFORE it is compiled is just a text file.
Basically, think of it as an advanced script.
To run it, you compile it.
The compiler will generate an executionable file (exe for example) which you can then run.
Beer - the love catalyst
good ol'' homepage
But if you are using a language that uses a compiler, the program BEFORE it is compiled is just a text file.
Basically, think of it as an advanced script.
To run it, you compile it.
The compiler will generate an executionable file (exe for example) which you can then run.
Beer - the love catalyst
good ol'' homepage
Beer - the love catalystgood ol' homepage
Beer Hunter: yes, yes, depending on the language. just continue to make those executable files w/o "link.exe". and do not even say "java" because ".class" files are not executables.
furthermore, what you are implying when you release your source code, really has no berring on what compilers do.
like i posted in the first place, i was just being anal. and i understood what you meant.
To the vast majority of mankind, nothing is more agreeable than to escape the need for mental exertion... To most people, nothing is more troublesome than the effort of thinking.
furthermore, what you are implying when you release your source code, really has no berring on what compilers do.
like i posted in the first place, i was just being anal. and i understood what you meant.
To the vast majority of mankind, nothing is more agreeable than to escape the need for mental exertion... To most people, nothing is more troublesome than the effort of thinking.
To the vast majority of mankind, nothing is more agreeable than to escape the need for mental exertion... To most people, nothing is more troublesome than the effort of thinking.
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