liquiddark: an RTS treatment
Dave Mark
Intrinsic Algorithm Development
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
My rough library of stuff to start the player with goes:
Soldier
Walker
Wheeled Vehicle
Tracked Vehicle
Flyer
Watercraft
Submersible
My rough library of attributes:
Mobility
Armor
FirePower
Sensors
Flexibility*
Segmentation+
*flexibility refers to the use of combined-arms and combined-attribute specialties.
+segmentation refers to the ability to split up into smaller units & to combine into larger units (the transformations are not necessarily symmetric)
In SP, this is augmented with additional technologies as the player goes along, with the caveat that the matter compiler (in-game design/scripting studio) is always available, although different players are going to have different subsets available to them.
In MP, the aforementioned component store factors in, much like TA''s unit store.
Thank you,
ld
R.
Yip, this game was announced a couple of years after I first thought up the idea for 'liquiddark'. It certainly deals with some of it, but it doesn't satisfy my desire for directed development. {end worm-designer mode}
I can't deny that I can't wait to play it, though
Now I look like a wannabe. But it doesn't bother me, not really. This idea is almost 10 years old now, and it's an obvious move, really. I would imagine that the boys at Relic thought it up even longer ago, in an offhand wouldn't-it-be-cool way.
[edit2]I know I didn't address the note about the technology, but until I've seen the game I'm more interested in researching the tech behind the two big physics kits.[/edit2]
Thank you,
ld
Edited once for clarity
Edited by - liquiddark on January 18, 2002 11:21:21 AM
Edited by - liquiddark on January 18, 2002 11:25:48 AM
Dave Mark
Intrinsic Algorithm Development
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
R.
quote: Original post by Tacit
If you go to the Relic Web site, there is some fairly detailed information about the technology they developed in support of this game, which might also be of interest to you.
Didn''t notice this before. Thank You!
It looks like this engine is very much a product of the immediate wants of the developers...not much to say about the physics of the thing...still, the animation blending would be sweet to see.
ld
Dave Mark
Intrinsic Algorithm Development
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
Nice game. I shall be absconding with a (legitimate!) copy asap.
However, although it is in my list of "games to get, and fast(!)", EE is still essentially a component design. They just dress it up differently. I appreciate the reference, though.
thank you .
ld
You can guide conversation like you never could in real life.
What thoughts on the idea itself? I have a pretty good idea of what it''s *like* and what it''s not *like* (although don''t let that discourage you from adding to the list - I''m the first to submit that I don''t know much about anything), but has anyone else had any raw thought inspired by the idea?
thank you.
ld