All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
24
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Music and Sound FX
Advertisement
Sound editing
Music and Sound FX
Audio
Started by
SA-Magic
January 15, 2002 07:55 AM
-1
comments, last by
SA-Magic
23 years, 1 month ago
SA-Magic
Author
130
January 15, 2002 07:55 AM
How would you qualify someone to be qualified at sound editing and\or processing? I can use Goldwave, Cool Edit 2000 and Sound Forge to create a multitude of effects (For a StarCraft campaign of mine). That''s all I''ve ever used- is it enough?
-Magic
The Star Alliance-Mods. By fans,for fans.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Adding Support for Custom Literal Constants
AngelCode
click and drag sprite
For Beginners
How to Resolve This Normal Issue?
Graphics and GPU Programming
computer malfunction in visual studio 1&0 != 0!!!
General and Gameplay Programming
"using namespace" support?
AngelCode
Advertisement
Recommended Tutorials
An Observer-Based Renderer Design
Graphics and GPU Programming
Realistic NPCs
Game Design and Theory
Intro to 3D Graphics Programming: Volume IV
Graphics and GPU Programming
Killsquad - E3 Lessons and PostMortem
Production and Management
How to Choose the Best Compression Mode for Your Addressable Groups
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top