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tilt angle

Started by January 14, 2002 01:46 AM
0 comments, last by mathfeel 23 years, 1 month ago
In tutorial 9, I wanted to see for myself the tilt angle...so I tried to add a quad (very big one, 10f x 10f, centered at origin)...so I added a set of codes: glTranslatef(0.0f,0.0f,zoom); glRotatef(tilt,1.0f,0.0f,0.0f); glRotatef(side,0.0f,1.0f,0.0f); glColor3f(1.0f,1.0f,1.0f); glBegin(GL_QUADS); glVertex3f(-50.0f,-50.0f, 0.0f); glVertex3f( 50.0f,-50.0f, 0.0f); glVertex3f( 50.0f, 50.0f, 0.0f); glVertex3f(-50.0f, 50.0f, 0.0f); glEnd(); (Since each star is draw starting with a loadidentity, so I didn''t bother undoing the translation and rotations) anyway, the square won''t show...what''s wrong?
Where is your camera located and pointed at? And is lighting enabled?
I am not familiar with the example you are referring to, but that is all I know that could help.



Edited by - GBGames on January 14, 2002 2:57:33 AM
-------------------------GBGames' Blog: An Indie Game Developer's Somewhat Interesting ThoughtsStaff Reviewer for Game Tunnel

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