"Menu" navigation/creation with OGL
mm, I thought there was a tutorial on menu creation, but I didn''t see it. By menu I mean.. well, a menu.
i.e.
View
Change
Quit
and selecting one brings up the sub menu on the screen.. (don''t need to be selectable with mouse, i am trying to stay away from DX, as these don''t run the DX8sdk at all.. (win95.. can''t find old SDK''s either.)
I was planning on using bitmap and or outline fonts for the menu, the ones taught in the tutorial section 11-15.
any direction would be useful, thanks
There's no tutorial about menu creation. At least, not yet at NeHe.
If you need a simple menu, I recommend to draw some bitmaps at the end of the rendering so that it appears in front of everything drawn. It's called post-rendering.
Moreover, if you look for performance you should use bitmaps instead of textures, unless you'd like to add effects like menus zooming or rotating as they appear and/or disappear.
I wouldn't use outline fonts since it costs a huge ammount of CPU for what it does. Outline fonts are very cool in 3D, but in 2D they just don't worth it.
Edited by - vincoof on January 10, 2002 3:05:36 PM
If you need a simple menu, I recommend to draw some bitmaps at the end of the rendering so that it appears in front of everything drawn. It's called post-rendering.
Moreover, if you look for performance you should use bitmaps instead of textures, unless you'd like to add effects like menus zooming or rotating as they appear and/or disappear.
I wouldn't use outline fonts since it costs a huge ammount of CPU for what it does. Outline fonts are very cool in 3D, but in 2D they just don't worth it.
Edited by - vincoof on January 10, 2002 3:05:36 PM
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