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blending problems

Started by January 08, 2002 02:20 AM
13 comments, last by dfawcett 23 years, 1 month ago
I had a Riva 128 once and that didn''t seem to support alpha blending. It was annoying trying to play games where half the world is blocked by the black part of the texture.
Thank God I got a Geforce 2mx.

"To err is human, to really mess up requires a computer"
"To err is human, to really mess up requires a computer"
TerraX: Geezer? Heh, I''m 16. Gimme a while.

Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"
Alex BroadwinA-Tronic Software & Design-----"if you fail in life, you were destined to fail. If you suceed in life, call me.""The answer is out there.""Please help, I'm using Windows!"
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check out lesson 20 in nehe''s tutorials.
http://www.lectersoft.com
hi,
will man, dont get mad u might doing it the way it is supposed to be done , but your hardware doesn''t support the feature why dont u test it on other hardware we may help u...
or give a try of doing the hole out of tga its very easy...



"The Railgun Master"
DaHeR
____________________________________MSN | AIM | YIM | ICQ
i am sure i can do it.. i have a gforce2go. i am just to lasy to bother with alpha stuff. which breing up this question. I use paint shop pro 4.10 can it write alpha data?
http://www.lectersoft.com

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