All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
23
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
Lighting issues...
NeHe Productions
Affiliates
Started by
pollier
January 07, 2002 09:21 PM
9
comments, last by
pollier
22 years, 9 months ago
Prev
1
2
(current)
Dark_Streak
122
May 04, 2002 07:49 PM
Yipee!!
Thats solved my problem too! Never thought that positioning the light after the camera would effect anything, but hey there you go.
I love these forums
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Long Time Noob. on his last leg
Games Career Development
Unit Vector
Math and Physics
D3D11: using DirectCompute in multiple threads
Graphics and GPU Programming
click and drag sprite
For Beginners
How to Resolve This Normal Issue?
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Creating game videos: best practices and pitfalls to avoid
Production and Management
3D in Photoshop: The Ultimate Guide for Creative Professionals
Visual Arts
How I Spent my Spring Break: A Report on the 2000 Game Developers Conference
Event Coverage
Procedural Generation: Implementation Considerations
Graphics and GPU Programming
How to Create a Mobile Game on the Cheap
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top