Texture Filtering (Bilinear/Trilinear...)
Hi there,
How can I enable Bilinear/Trilinear/Anisotropic filtering ?
Or is it enabled automatically ?
Thx
Those are all texture filters. Bilinear and Trilinear filtering is specified using the function:
For Bilinear filtering, "filter" must be GL_LINEAR_MIPMAP_NEAREST, and for Trilinear filtering, it must be GL_LINEAR_MIPMAP_LINEAR.
Anisotropic filtering can be enabled via an extension called "GL_EXT_texture_filter_anisotropic".
There are 2 new tokens added with this extension, these are:
To enable anisotropic filtering, you use the glTextParameterf function like so:
Where anisotropy is >= 1. Note that an anisotropy of 1 is just the same as (bi)(tri)linear filtering. Anisotropic filtering can be used with either bilinear or trilinear filtering.
You can get your cards maximum anisotropy by using:
I don''t really know what the other token ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" ) means, so you''ll have to look it up somewhere ( the extension spec never really said much about it ).
Hope that helps!
Death of one is a tragedy, death of a million is just a statistic.
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter );
For Bilinear filtering, "filter" must be GL_LINEAR_MIPMAP_NEAREST, and for Trilinear filtering, it must be GL_LINEAR_MIPMAP_LINEAR.
Anisotropic filtering can be enabled via an extension called "GL_EXT_texture_filter_anisotropic".
There are 2 new tokens added with this extension, these are:
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff
To enable anisotropic filtering, you use the glTextParameterf function like so:
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy );
Where anisotropy is >= 1. Note that an anisotropy of 1 is just the same as (bi)(tri)linear filtering. Anisotropic filtering can be used with either bilinear or trilinear filtering.
You can get your cards maximum anisotropy by using:
glGetTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy );
I don''t really know what the other token ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" ) means, so you''ll have to look it up somewhere ( the extension spec never really said much about it ).
Hope that helps!
Death of one is a tragedy, death of a million is just a statistic.
If at first you don't succeed, redefine success.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement