Help me answer an OpenGL final exam question!
Hi everyone!
I got this question in the final for a OpenGL course, and didn''t know the answer.
Q: Which lighting method in OpenGL is more efficient (less tasking on the computer), Ambient, Diffuse or Specular? and Why?
My guts tell me it''s Ambient.. but can anyone clarify?
thanks!
Ambient - because they require less mathematic calculations -
(I believe it only multiplicates all Pixel color with a value)
(I believe it only multiplicates all Pixel color with a value)
I hate signatures !!!
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