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isometric game art

Started by January 03, 2002 10:26 PM
2 comments, last by Warsong 22 years, 10 months ago
I have seen isometric games (Final Fantasy Tactics to name one) that look 2d (the tiles or block stay the same shape anywere on screen) but tilt an rotate like it was 3d. Is it 2d or 3d? Can anyone explaine how it works? Don''''t say something is great by compairing it to other thing, but by what technology can do.
***Power without perception is useless, which you have the power but can you perceive?"All behavior consists of opposites. Learn to see backward, inside out and upside down."-Lao Tzu,Tao Te Ching Fem Nuts Doom OCR TS Pix mc NRO . .
That is the definition of "isometric"... also called an orthagonal view. It is an infinite projection view of 3D space, whereas the "3D" games you are used to use a perspective view. A perspective view has a vanishing point, and the display algorithms take this into account. In DirectX you can specify a view either way. To understand this better think about using a 3D modeller (if you have?)... most of them have default layouts where your front/side/top views are usually orthagonal projections, and then you have one perspective view with a floating camera that shows what your scene looks like.


That being said... Final Fantasy Tactics probably just uses 2D graphics.
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F.F.t. looks 2d but is the envirorment a pic or model to rotate like that?
***Power without perception is useless, which you have the power but can you perceive?"All behavior consists of opposites. Learn to see backward, inside out and upside down."-Lao Tzu,Tao Te Ching Fem Nuts Doom OCR TS Pix mc NRO . .
quote: Original post by Warsong
F.F.t. looks 2d but is the envirorment a pic or model to rotate like that?



You got it backwards. Final Fantasy Tactics is done in 3D with 2D sprites on top of it.

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